M:tG card similarity search
2RW · Creature — Giant Soldier
Whenever Sunhome Enforcer deals combat damage, you gain that much life. {1}{R}: Sunhome Enforcer gets +1/+0 until end of turn. 2/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Cursed Land | 2BB | Enchantment — Aura | Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player. |
| Fervent Strike | R | Instant | Target creature gets +1/+0 and gains first strike and haste until end of turn. |
| Final Showdown | W | Instant | Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures. |
| Rootwater Hunter | 2U | Creature — Merfolk | {T}: Rootwater Hunter deals 1 damage to any target. 1/1 |
| Fruition | G | Sorcery | You gain 1 life for each Forest on the battlefield. |
| Silent Attendant | 2W | Creature — Human Cleric | {T}: You gain 1 life. 0/2 |
| Soulmender | W | Creature — Human Cleric | {T}: You gain 1 life. 1/1 |
| Contemplation | 1WW | Enchantment | Whenever you cast a spell, you gain 1 life. |
| Dakmor Plague | 3BB | Sorcery | Dakmor Plague deals 3 damage to each creature and each player. |
| Dry Spell | 1B | Sorcery | Dry Spell deals 1 damage to each creature and each player. |