Card Codex

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17 May 2024: Card library updated.

Sunhome Guildmage

RW · Creature — Human Wizard

{1}{R}{W}: Creatures you control get +1/+0 until end of turn. {2}{R}{W}: Create a 1/1 red and white Soldier creature token with haste. 2/2

Similar cards

Color identity:
NameManaTypeText
Teysa of the Ghost Council 2WBLegendary Creature — Spirit Advisor Starting intensity 0 When Teysa enters the battlefield, create a 1/1 white and black Spirit creature token with flying. Teysa intensifies by 1. Spirits you control get +X/+0, where X is Teysa's intensity. At the beginning of your end step, you may exile Teysa. If you do, at the beginning of your next upkeep, return Teysa to the battlefield under its owner's control and it gains haste. 0/5
Tattermunge Duo 2R/GCreature — Goblin Warrior Shaman Whenever you cast a red spell, Tattermunge Duo gets +1/+1 until end of turn. Whenever you cast a green spell, Tattermunge Duo gains forestwalk until end of turn. (It can't be blocked as long as defending player controls a Forest.) 2/3
Giant Badger 1GGCreature — Badger Whenever Giant Badger blocks, it gets +2/+2 until end of turn. 2/2
Viscerid Deepwalker 4UCreature — Homarid Warrior {U}: Viscerid Deepwalker gets +1/+0 until end of turn. Suspend 4—{U} (Rather than cast this card from your hand, you may pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.) 2/3
Cabaretti Charm RGWInstant Choose one — • Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker. • Creatures you control get +1/+1 and gain trample until end of turn. • Create two 1/1 green and white Citizen creature tokens.
Goatnapper 2RCreature — Goblin Rogue When Goatnapper enters the battlefield, untap target Goat and gain control of it until end of turn. It gains haste until end of turn. 2/2
A-Brine Comber 1WUCreature — Spirit Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.) 2/2
Fathom Fleet Captain 1BCreature — Human Pirate Menace Whenever Fathom Fleet Captain attacks, if you control another nontoken Pirate, you may pay {2}. If you do, create a 2/2 black Pirate creature token with menace. 2/1
Go-Shintai of Shared Purpose 3WLegendary Enchantment Creature — Shrine Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control. 1/3
Gift Shop Artifact — Attraction Visit — Choose one that hasn't been chosen. • Create a 1/1 red Balloon creature token with flying. • Create a 2/2 pink Teddy Bear creature token. • Create two Food tokens. • You get {TK}{TK}{TK}. • You may put a sticker on a nonland permanent you own.
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