M:tG card similarity search
1RW · Creature — Human Knight
Trample, haste If it's neither day nor night, it becomes day as Sunrise Cavalier enters the battlefield. Whenever day becomes night or night becomes day, put a +1/+1 counter on target creature you control. 3/3
Name | Mana | Type | Text |
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Avatar of the Resolute | GG | Creature — Avatar | Reach, trample Avatar of the Resolute enters the battlefield with a +1/+1 counter on it for each other creature you control with a +1/+1 counter on it. 3/2 |
Pygmy Troll | 1G | Creature — Troll | Whenever Pygmy Troll becomes blocked by a creature, Pygmy Troll gets +1/+1 until end of turn. {G}: Regenerate Pygmy Troll. 1/1 |
Nissa, Worldwaker | 3GG | Legendary Planeswalker — Nissa | [+1]: Target land you control becomes a 4/4 Elemental creature with trample. It's still a land. [+1]: Untap up to four target Forests. [−7]: Search your library for any number of basic land cards, put them onto the battlefield, then shuffle. Those lands become 4/4 Elemental creatures with trample. They're still lands. Loyalty 3 |
Restless Vents | Land | Restless Vents enters the battlefield tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, Restless Vents becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever Restless Vents attacks, you may discard a card. If you do, draw a card. | |
Crimson Wisps | R | Instant | Target creature becomes red and gains haste until end of turn. Draw a card. |
Catacomb Dragon | 4BB | Creature — Dragon | Flying Whenever Catacomb Dragon becomes blocked by a nonartifact, non-Dragon creature, that creature gets -X/-0 until end of turn, where X is half the creature's power, rounded down. 4/4 |
Brink of Disaster | 2BB | Enchantment — Aura | Enchant creature or land When enchanted permanent becomes tapped, destroy it. |
Frillscare Mentor | 2R | Creature — Human Warrior | When Frillscare Mentor enters the battlefield, put a menace counter on target non-Human creature you control. (It can't be blocked except by two or more creatures.) {2}{R}, {T}: Put a +1/+1 counter on each creature you control with menace. 3/2 |
Untamed Pup | Creature — Werewolf | Trample Other Wolves and Werewolves you control have trample. {3}{G}: Put a +1/+1 counter on target creature. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 | |
Ignition Team | 5RR | Creature — Goblin Warrior | Ignition Team enters the battlefield with X +1/+1 counters on it, where X is the number of tapped lands on the battlefield. {2}{R}, Remove a +1/+1 counter from Ignition Team: Target land becomes a 4/4 red Elemental creature until end of turn. It's still a land. 0/0 |