M:tG card similarity search
5R · Creature — Giant Warrior
Other Giant creatures you control get +2/+2 and have trample. 5/5
| Name | Mana | Type | Text |
|---|---|---|---|
| Possessed Centaur | 2GG | Creature — Centaur Horror | Trample Threshold — As long as seven or more cards are in your graveyard, Possessed Centaur gets +1/+1, is black, and has "{2}{B}, {T}: Destroy target green creature." 3/3 |
| Melira's Keepers | 4G | Creature — Human Warrior | Melira's Keepers can't have counters put on it. 4/4 |
| Angelfire Crusader | 3W | Creature — Human Soldier Knight | {R}: Angelfire Crusader gets +1/+0 until end of turn. 2/3 |
| Groundling Pouncer | 1G/U | Creature — Faerie | {G/U}: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Activate only once each turn and only if an opponent controls a creature with flying. 2/1 |
| Kujar Seedsculptor | 1G | Creature — Elf Druid | When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on target creature you control. 1/2 |
| Nath's Elite | 4G | Creature — Elf Warrior | All creatures able to block Nath's Elite do so. When Nath's Elite enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Nath's Elite. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) 4/2 |
| A-Harald Unites the Elves | 2BG | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield. II — Put a +1/+1 counter on each Elf you control. III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn. |
| Strength of the Pack | 4GG | Sorcery | Put two +1/+1 counters on each creature you control. |
| Akki Ember-Keeper | 1R | Enchantment Creature — Goblin Warrior | Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.) 2/1 |
| Pursue Glory | 3R | Instant | Attacking creatures get +2/+0 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) |