Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sunscape Battlemage

2W · Creature — Human Wizard

Kicker {1}{G} and/or {2}{U} (You may pay an additional {1}{G} and/or {2}{U} as you cast this spell.) When Sunscape Battlemage enters the battlefield, if it was kicked with its {1}{G} kicker, destroy target creature with flying. When Sunscape Battlemage enters the battlefield, if it was kicked with its {2}{U} kicker, draw two cards. 2/2

Similar cards

Color identity:
NameManaTypeText
Mental Note UInstant Mill two cards. Draw a card.
Mageta the Lion 3WWLegendary Creature — Human Spellshaper {2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated. 3/3
Storm Reading 5UUInstant — Adventure Draw four cards, then discard two cards. (Then exile this card. You may cast the creature later from exile.)
Prying Eyes 4UUInstant Draw four cards, then discard two cards.
Thoughtflare 3URInstant Draw four cards, then discard two cards.
Angel of the Dire Hour 5WWCreature — Angel Flash Flying When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures. 5/4
Thief of Blood 4BBCreature — Vampire Flying As Thief of Blood enters the battlefield, remove all counters from all permanents. Thief of Blood enters the battlefield with a +1/+1 counter on it for each counter removed this way. 1/1
Pygmy Kavu 3GCreature — Kavu When Pygmy Kavu enters the battlefield, draw a card for each black creature your opponents control. 1/2
Enclave Elite 2UCreature — Merfolk Soldier Multikicker {1}{U} (You may pay an additional {1}{U} any number of times as you cast this spell.) Islandwalk (This creature can't be blocked as long as defending player controls an Island.) Enclave Elite enters the battlefield with a +1/+1 counter on it for each time it was kicked. 2/2
Scorch Rider 3RCreature — Human Warrior Kicker {1}{R} (You may pay an additional {1}{R} as you cast this spell.) When Scorch Rider enters the battlefield, if it was kicked, it gains haste until end of turn. 4/3
Page 65