M:tG card similarity search
2WW · Creature — Human Wizard
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Paroxysm | 1R | Enchantment — Aura | Enchant creature At the beginning of the upkeep of enchanted creature's controller, that player reveals the top card of their library. If that card is a land card, destroy that creature. Otherwise, it gets +3/+3 until end of turn. |
| Convenient Target | R | Enchantment — Aura | Enchant creature When Convenient Target enters the battlefield, suspect enchanted creature. (It has menace and can't block.) Enchanted creature gets +1/+1. {2}{R}: Return Convenient Target from your graveyard to your hand. |
| Guardian Shield-Bearer | 1G | Creature — Human Soldier | Megamorph {3}{G} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) When Guardian Shield-Bearer is turned face up, put a +1/+1 counter on another target creature you control. 2/1 |
| Lithomancer's Focus | W | Instant | Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources. |
| Fencer's Magemark | 2R | Enchantment — Aura | Enchant creature Creatures you control that are enchanted get +1/+1 and have first strike. |
| Drogskol Captain | 1WU | Creature — Spirit Soldier | Flying Other Spirit creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilities your opponents control.) 2/2 |
| Windrider Eel | 3U | Creature — Fish | Flying Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn. 2/2 |
| Seshiro the Anointed | 4GG | Legendary Creature — Snake Monk | Other Snake creatures you control get +2/+2. Whenever a Snake you control deals combat damage to a player, you may draw a card. 3/4 |
| River Sneak | 1U | Creature — Merfolk Warrior | River Sneak can't be blocked. Whenever another Merfolk enters the battlefield under your control, River Sneak gets +1/+1 until end of turn. 1/1 |
| Miraculous Recovery | 4W | Instant | Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. |