M:tG card similarity search
2WW · Creature — Human Wizard
{G}{G}, {T}: Creatures you control get +2/+2 until end of turn. {U}{U}, {T}: Return target creature to its owner's hand. 2/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Tilling Treefolk | 2G | Creature — Treefolk Druid | When Tilling Treefolk enters the battlefield, you may return up to two target land cards from your graveyard to your hand. 1/3 |
| Mystic Retrieval | 3U | Sorcery | Return target instant or sorcery card from your graveyard to your hand. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
| Cerulean Wisps | U | Instant | Target creature becomes blue until end of turn. Untap that creature. Draw a card. |
| Psychic Theft | 1U | Sorcery | Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand. |
| Conceited Witch | 2B | Creature — Human Warlock | Menace (This creature can't be blocked except by two or more creatures.) 2/3 |
| Tower of the Magistrate | Land | {T}: Add {C}. {1}, {T}: Target creature gains protection from artifacts until end of turn. | |
| Flowstone Charger | 2RW | Creature — Beast | Whenever Flowstone Charger attacks, it gets +3/-3 until end of turn. 2/5 |
| Mtenda Herder | W | Creature — Human Scout | Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) 1/1 |
| Tyrant Guard | X2G | Creature — Tyranid | Ravenous (This creature enters the battlefield with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Shieldwall — Sacrifice Tyrant Guard: Creatures you control with counters on them gain hexproof and indestructible until end of turn. 3/3 |
| Quick Draw | R | Instant | Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn. |