M:tG card similarity search
2W · Creature — Human Druid Wizard
At the beginning of your end step, if you control a creature with power 5 or greater, you may gain 2 life. {T}: Add {C}. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Lone Missionary | 1W | Creature — Kor Monk | When Lone Missionary enters the battlefield, you gain 4 life. 2/1 |
Congregate | 3W | Instant | Target player gains 2 life for each creature on the battlefield. |
Ravenous Lindwurm | 4GG | Creature — Wurm | When Ravenous Lindwurm enters the battlefield, you gain 4 life. 6/6 |
Mournful Zombie | 2B | Creature — Zombie | {W}, {T}: Target player gains 1 life. 2/1 |
Inspiring Cleric | 2W | Creature — Vampire Cleric | When Inspiring Cleric enters the battlefield, you gain 4 life. 3/2 |
Springmane Cervin | 2G | Creature — Elk | When Springmane Cervin enters the battlefield, you gain 2 life. 3/2 |
Antique Collector | 1G | Creature — Human Rogue | Antique Collector can't be blocked by creatures with power 2 or less. When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate." 2/2 |
Fatal Frenzy | 2R | Instant | Until end of turn, target creature you control gains trample and gets +X/+0, where X is its power. Sacrifice it at the beginning of the next end step. |
Faramir, Steward of Gondor | 1WU | Legendary Creature — Human Noble | Whenever a legendary creature with mana value 4 or greater enters the battlefield under your control, you become the monarch. At the beginning of your end step, if you're the monarch, create two 1/1 white Human Soldier creature tokens. 2/2 |
Centaur Healer | 1GW | Creature — Centaur Cleric | When Centaur Healer enters the battlefield, you gain 3 life. 3/3 |