Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sunset Revelry

1W · Sorcery

If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.

Similar cards

Color identity:
NameManaTypeText
Pulse Tracker BCreature — Vampire Rogue Whenever Pulse Tracker attacks, each opponent loses 1 life. 1/1
Deduce 1UInstant Draw a card. Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Diviner's Wand 3Tribal Artifact — Wizard Equipment Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3}
Hanged Executioner 2WCreature — Spirit Flying When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying. {3}{W}, Exile Hanged Executioner: Exile target creature. 1/1
Radical Idea 1UInstant Draw a card. Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Citanul Woodreaders 2GCreature — Human Druid Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.) When Citanul Woodreaders enters the battlefield, if it was kicked, draw two cards. 1/4
Apothecary Geist 3WCreature — Spirit Flying When Apothecary Geist enters the battlefield, if you control another Spirit, you gain 3 life. 2/3
Serum Powder 3Artifact {T}: Add {C}. Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)
Frenzied Gorespawn 3BRCreature — Horror When Frenzied Gorespawn enters the battlefield, for each opponent, goad target creature that player controls. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.) Whenever one or more creatures attack one of your opponents, those creatures gain menace until end of turn. 4/4
Eternal Warrior REnchantment — Aura Enchant creature Enchanted creature has vigilance.
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