M:tG card similarity search
1W · Sorcery
If an opponent has more life than you, you gain 4 life. If an opponent controls more creatures than you, create two 1/1 white Human creature tokens. If an opponent has more cards in hand than you, draw a card.
Name | Mana | Type | Text |
---|---|---|---|
Spirit Summoning | 1R/WR/W | Sorcery — Lesson | Create a 3/2 red and white Spirit creature token. |
Shadowfeed | B | Instant | Exile target card from a graveyard. You gain 3 life. |
Implement of Improvement | 1 | Artifact | {W}, Sacrifice Implement of Improvement: You gain 2 life. When Implement of Improvement is put into a graveyard from the battlefield, draw a card. |
Archway Angel | 5W | Creature — Angel | Flying When Archway Angel enters the battlefield, you gain 2 life for each Gate you control. 3/4 |
Mirkwood Bats | 3B | Creature — Bat | Flying Whenever you create or sacrifice a token, each opponent loses 1 life. 2/3 |
Temple of the Dead | Land | (Transforms from Aclazotz, Deepest Betrayal.) {T}: Add {B}. {2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery. | |
Havoc Festival | 4BR | Enchantment | Players can't gain life. At the beginning of each player's upkeep, that player loses half their life, rounded up. |
Mutual Epiphany | Phenomenon | When you encounter Mutual Epiphany, each player draws four cards. (Then planeswalk away from this phenomenon.) | |
Mordor Muster | 1B | Sorcery | You draw a card and you lose 1 life. Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.) |
Pelakka Wurm | 4GGG | Creature — Wurm | Trample When Pelakka Wurm enters the battlefield, you gain 7 life. When Pelakka Wurm dies, draw a card. 7/7 |