M:tG card similarity search
3W · Creature — Human Soldier
When Sunspire Gatekeepers enters the battlefield, if you control two or more Gates, create a 2/2 white Knight creature token with vigilance. 2/4
Name | Mana | Type | Text |
---|---|---|---|
Dragon Fodder | 1R | Sorcery | Create two 1/1 red Goblin creature tokens. |
Krenko's Command | 1R | Sorcery | Create two 1/1 red Goblin creature tokens. |
Leech Bonder | 2U | Creature — Merfolk Soldier | Leech Bonder enters the battlefield with two -1/-1 counters on it. {U}, {Q}: Move a counter from target creature onto a second target creature. ({Q} is the untap symbol.) 3/3 |
Kathari Screecher | 2U | Creature — Bird Soldier | Flying Unearth {2}{U} ({2}{U}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 2/2 |
Bone Offering | 2B | Sorcery — Adventure | Create a tapped 4/1 black Skeleton creature token with menace. (Then exile this card. You may cast the artifact later from exile.) |
Myojin of Blooming Dawn | 5WWW | Legendary Creature — Spirit | Myojin of Blooming Dawn enters the battlefield with an indestructible counter on it if you cast it from your hand. Remove an indestructible counter from Myojin of Blooming Dawn: Create a 1/1 colorless Spirit creature token for each permanent you control. 4/6 |
Haazda Officer | 2W | Creature — Human Soldier | When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn. 3/2 |
Elderleaf Mentor | 3G | Creature — Elf Warrior | When Elderleaf Mentor enters the battlefield, create a 1/1 green Elf Warrior creature token. 3/2 |
By Elspeth's Command | 2W | Enchantment | At the beginning of combat on your turn, choose one that wasn't chosen during your last combat — • Up to one target Soldier perpetually gets +1/+1 and gains flying. • Choose a Soldier card in your hand. It perpetually gets +1/+1 and gains vigilance. • Create a 1/1 colorless Soldier artifact creature token. |
Case of the Stashed Skeleton | 1B | Enchantment — Case | When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve — You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved — {1}{B}, Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. |