M:tG card similarity search
3 · Artifact
{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
Name | Mana | Type | Text |
---|---|---|---|
Indentured Oaf | 3R | Creature — Ogre Warrior | Prevent all damage that Indentured Oaf would deal to red creatures. 4/3 |
Sanwell, Avenger Ace | 1W | Legendary Creature — Human Pilot | As long as an artifact creature you control is attacking, prevent all damage that would be dealt to Sanwell, Avenger Ace. Whenever Sanwell becomes tapped, exile the top six cards of your library. You may cast a Vehicle or artifact creature spell from among them. Then put the rest on the bottom of your library in a random order. 3/1 |
Oko, the Trickster | 4GU | Legendary Planeswalker — Oko | [+1]: Put two +1/+1 counters on up to one target creature you control. [0]: Until end of turn, Oko, the Trickster becomes a copy of target creature you control. Prevent all damage that would be dealt to him this turn. [−7]: Until end of turn, each creature you control has base power and toughness 10/10 and gains trample. Loyalty 4 |
Runesword | 6 | Artifact | {3}, {T}: Target attacking creature gets +2/+0 until end of turn. When that creature leaves the battlefield this turn, sacrifice Runesword. If the creature deals damage to a creature this turn, the creature dealt damage can't be regenerated this turn. If a creature dealt damage by the targeted creature would die this turn, exile that creature instead. |
Excess | 1R | Sorcery | Aftermath (Cast this spell only from your graveyard. Then exile it.) Create a Treasure token for each creature you controlled that dealt combat damage to a player this turn. |
Goblin Furrier | 1R | Creature — Goblin Warrior | Prevent all damage that Goblin Furrier would deal to snow creatures. 2/2 |
Soul Parry | 1W | Instant | Prevent all damage one or two target creatures would deal this turn. |
Chromatic Armor | 1WU | Enchantment — Aura | Enchant creature As Chromatic Armor enters the battlefield, choose a color. Chromatic Armor enters the battlefield with a sleight counter on it. Prevent all damage that would be dealt to enchanted creature by sources of the last chosen color. {X}: Put a sleight counter on Chromatic Armor and choose a color. X is the number of sleight counters on Chromatic Armor. |
Harm's Way | W | Instant | The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead. |
Reciprocate | W | Instant | Exile target creature that dealt damage to you this turn. |