M:tG card similarity search
3 · Artifact
{2}, Sacrifice a snow land: Prevent all combat damage that would be dealt this turn.
Name | Mana | Type | Text |
---|---|---|---|
Insult | 2R | Sorcery | Damage can't be prevented this turn. If a source you control would deal damage this turn, it deals double that damage instead. |
Gutter Shortcut | Enchantment — Aura | Enchant creature Enchanted creature can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. | |
A-Gutter Shortcut | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+0. It can't be blocked as long as it's attacking alone. If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead. | |
Giltspire Avenger | GWU | Creature — Human Soldier | Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Destroy target creature that dealt damage to you this turn. 2/2 |
Stomp | 1R | Instant — Adventure | Damage can't be prevented this turn. Stomp deals 2 damage to any target. |
Charging Tuskodon | 3RR | Creature — Dinosaur | Trample If Charging Tuskodon would deal combat damage to a player, it deals double that damage to that player instead. 4/4 |
Arcbond | 2R | Instant | Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player. |
Circle of Protection: Shadow | 1W | Enchantment | {1}: The next time a creature of your choice with shadow would deal damage to you this turn, prevent that damage. |
Shadowbane | 1W | Instant | The next time a source of your choice would deal damage to you and/or creatures you control this turn, prevent that damage. If damage from a black source is prevented this way, you gain that much life. |
Knight of the Hokey Pokey | WW | Creature — Knight | First strike {1}{W}, Do the Hokey Pokey: Prevent all damage a source of your choice would deal to Knight of the Hokey Pokey this turn. (To do the Hokey Pokey, choose an arm, a leg, or your whole self and put it in. Put it out. Put it in. Shake it all about. You do the Hokey Pokey! Turn yourself around.) 2/2 |