M:tG card similarity search
3W · Creature — Wall
Defender (This creature can't attack.) Flying Sunweb can't block creatures with power 2 or less. 5/6
Name | Mana | Type | Text |
---|---|---|---|
Neighborhood Guardian | 1W | Creature — Unicorn | Whenever another creature with power 2 or less enters the battlefield under your control, target creature you control gets +1/+1 until end of turn. 2/2 |
Stern Scolding | U | Instant | Counter target creature spell with power or toughness 2 or less. |
Citywide Bust | 1WW | Sorcery | Destroy all creatures with toughness 4 or greater. |
Abu Ja'far | W | Creature — Human | When Abu Ja'far dies, destroy all creatures blocking or blocked by it. They can't be regenerated. 0/1 |
Intrepid Outlander | 1G | Creature — Orc Ranger | Reach Pack tactics — Whenever Intrepid Outlander attacks, if you attacked with creatures with total power 6 or greater this combat, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3 |
Unquenchable Fury | Sorcery | Each Minotaur can't be blocked this turn except by two or more creatures. | |
Thundercloud Elemental | 5UU | Creature — Elemental | Flying {3}{U}: Tap all creatures with toughness 2 or less. {3}{U}: All other creatures lose flying until end of turn. 3/4 |
Fibrous Entangler | Creature — Eldrazi Werewolf | Vigilance Fibrous Entangler must be blocked if able. Fibrous Entangler can block an additional creature each combat. 4/6 | |
Satyr Piper | 2G | Creature — Satyr Rogue | {3}{G}: Target creature must be blocked this turn if able. 2/1 |
Bubbling Beebles | 4U | Creature — Beeble | Bubbling Beebles can't be blocked as long as defending player controls an enchantment. 3/3 |