Card Codex

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17 May 2024: Card library updated.

Supernatural Rescue

3W · Enchantment — Aura

This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2.

Similar cards

Color identity:
NameManaTypeText
Blessed Spirits 2WCreature — Spirit Flying Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed Spirits. 2/2
Chaotic Strike 1RInstant Cast this spell only during combat after blockers are declared. Flip a coin. If you win the flip, target creature gets +1/+1 until end of turn. Draw a card.
Goldwarden's Helm 2WArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +0/+1. Equip {1}{W} ({1}{W}: Attach to target creature you control. Equip only as a sorcery.)
Vulshok Splitter 3RArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+0. Equip {2}{R} ({2}{R}: Attach to target creature you control. Equip only as a sorcery.)
Divinity of Pride W/BW/BW/BW/BW/BCreature — Spirit Avatar Flying, lifelink Divinity of Pride gets +4/+4 as long as you have 25 or more life. 4/4
Skittering Cicada 3Creature — Insect Flash You may cast colorless spells as though they had flash. Whenever you cast a colorless spell, until end of turn, Skittering Cicada gains trample and gets +X/+X, where X is that spell's mana value. 2/2
A-Patrician Geist 2UCreature — Spirit Knight Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost {U} less to cast. (If it doesn't require {U}, it costs {1} less to cast.) 2/2
Patrician Geist 2UCreature — Spirit Knight Flying Other Spirits you control get +1/+1. Spells you cast from your graveyard cost {1} less to cast. 2/2
Kami of the Waning Moon 2BCreature — Spirit Flying Whenever you cast a Spirit or Arcane spell, target creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 1/1
Cloak and Dagger 2Tribal Artifact — Rogue Equipment Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip {3}
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