M:tG card similarity search
4W · Creature — Camel
When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance. 3/5
Name | Mana | Type | Text |
---|---|---|---|
A-Peerless Samurai | 1R | Creature — Human Samurai | Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. 2/1 |
Peerless Samurai | 2R | Creature — Human Samurai | Menace (This creature can't be blocked except by two or more creatures.) Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast. 2/3 |
Cloudkin Seer | 2U | Creature — Elemental Wizard | Flying When Cloudkin Seer enters the battlefield, draw a card. 2/1 |
For the Emperor! | 3W | Sorcery | Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn. |
Sibling Rivalry | 3R | Sorcery | Gain control of target artifact or creature until end of turn. Untap it. It gains haste until end of turn. Create a tapped Powerstone token. (It's an artifact with "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") |
Bloodsprout Talisman | BG | Artifact | Bloodsprout Talisman enters the battlefield tapped. {T}, Pay 1 life: Choose a nonland card in your hand. It perpetually gains "This spell costs {1} less to cast." |
Stoic Farmer | 3W | Creature — Dwarf Peasant | When Stoic Farmer enters the battlefield, search your library for a basic Plains card and reveal it. If an opponent controls more lands than you, put it onto the battlefield tapped. Otherwise put it into your hand. Then shuffle. Foretell {1}{W} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.) 3/3 |
Living Lectern | 1U | Artifact Creature — Construct | {1}, Sacrifice Living Lectern: Draw a card. Create a Sorcerer Role token attached to up to one other target creature you control. Activate only as a sorcery. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.") 0/4 |
Grisly Ritual | 5B | Sorcery | Destroy target creature or planeswalker. Create two Blood tokens. (They're artifacts with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") |
Death Match | 3B | Enchantment | Whenever a creature enters the battlefield, that creature's controller may have target creature of their choice get -3/-3 until end of turn. |