Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Supply Caravan

4W · Creature — Camel

When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance. 3/5

Similar cards

Color identity:
NameManaTypeText
Night Brushwagg Ringmaster Stickers {TK}{TK} — Menace {TK}{TK}{TK} — Persist (When this permanent dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) {TK}{TK} — 2/3 {TK}{TK}{TK}{TK}{TK}{TK} — 10/10
Dorothea's Retribution Enchantment — Aura Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead.
Coursers' Accord 4GWSorcery Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.)
Huatli's Snubhorn 1WCreature — Dinosaur Vigilance (Attacking doesn't cause this creature to tap.) 2/2
Yavimaya Sapherd 2GCreature — Fungus When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. 2/2
Mouth 2GSorcery Create a 3/3 green Hippo creature token.
Arboreal Alliance XGGEnchantment When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token. Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.)
Gnarled Grovestrider Creature — Treefolk Vigilance Other creatures you control have vigilance. 3/6
Seasoned Weaponsmith 2RCreature — Bird Warrior Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.) 5/2
Chishiro, the Shattered Blade 2RGLegendary Creature — Snake Samurai Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) 4/4
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