M:tG card similarity search
4W · Creature — Camel
When Supply Caravan enters the battlefield, if you control a tapped creature, create a 1/1 white Warrior creature token with vigilance. 3/5
Name | Mana | Type | Text |
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Night Brushwagg Ringmaster | Stickers | {TK}{TK} — Menace {TK}{TK}{TK} — Persist (When this permanent dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) {TK}{TK} — 2/3 {TK}{TK}{TK}{TK}{TK}{TK} — 10/10 | |
Dorothea's Retribution | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that's tapped and attacking. Sacrifice that token at end of combat." If Dorothea's Retribution would be put into a graveyard from anywhere, exile it instead. | |
Coursers' Accord | 4GW | Sorcery | Create a 3/3 green Centaur creature token, then populate. (Create a token that's a copy of a creature token you control.) |
Huatli's Snubhorn | 1W | Creature — Dinosaur | Vigilance (Attacking doesn't cause this creature to tap.) 2/2 |
Yavimaya Sapherd | 2G | Creature — Fungus | When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token. 2/2 |
Mouth | 2G | Sorcery | Create a 3/3 green Hippo creature token. |
Arboreal Alliance | XGG | Enchantment | When Arboreal Alliance enters the battlefield, create an X/X green Treefolk creature token. Whenever you attack with one or more Elves, populate. (Create a token that's a copy of a creature token you control.) |
Gnarled Grovestrider | Creature — Treefolk | Vigilance Other creatures you control have vigilance. 3/6 | |
Seasoned Weaponsmith | 2R | Creature — Bird Warrior | Tasty (This creature can be attacked directly. If it is attacked, it can't block creatures that didn't attack it.) 5/2 |
Chishiro, the Shattered Blade | 2RG | Legendary Creature — Snake Samurai | Whenever an Aura or Equipment enters the battlefield under your control, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.) 4/4 |