Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Supply Runners

4W · Creature — Dog

When Supply Runners enters the battlefield, put a +1/+1 counter on each other creature you control. 2/2

Similar cards

Color identity:
NameManaTypeText
Somnomancer 1W/UCreature — Kithkin Wizard When Somnomancer enters the battlefield, you may tap target creature. 2/1
A-Geological Appraiser 3RRCreature — Human Artificer When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.) 3/2
Hydromorph Guardian 2UCreature — Elemental {U}, Sacrifice Hydromorph Guardian: Counter target spell that targets a creature you control. 2/2
Scarscale Ritual 1U/BSorcery As an additional cost to cast this spell, put a -1/-1 counter on a creature you control. Draw two cards.
Ob Nixilis, Captive Kingpin 2BRLegendary Creature — Demon Flying, trample Whenever one or more opponents each lose exactly 1 life, put a +1/+1 counter on Ob Nixilis, Captive Kingpin. Exile the top card of your library. Until your next end step, you may play that card. 4/3
Krenko, Baron of Tin Street 2RLegendary Creature — Goblin Haste {T}, Sacrifice an artifact: Put a +1/+1 counter on each Goblin you control. Whenever an artifact is put into a graveyard from the battlefield, you may pay {R}. If you do, create a 1/1 red Goblin creature token. It gains haste until end of turn. 3/3
Eternal Skylord 4UCreature — Zombie Wizard When Eternal Skylord enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Zombie tokens you control have flying. 3/3
Beregond of the Guard 3WLegendary Creature — Human Soldier Whenever Beregond of the Guard or another Human enters the battlefield under your control, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Wizard's Rockets 1Artifact Wizard's Rockets enters the battlefield tapped. {X}, {T}, Sacrifice Wizard's Rockets: Add X mana in any combination of colors. When Wizard's Rockets is put into a graveyard from the battlefield, draw a card.
Ribskiff 4Artifact — Vehicle Toxic 2 (Players dealt combat damage by this creature also get two poison counters.) When Ribskiff enters the battlefield, draw a card. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 4/4
Page 307