Card Codex

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17 May 2024: Card library updated.

Suppressor Skyguard

2WU · Creature — Human Knight

Flying Whenever a player attacks you, if that player has another opponent who isn't being attacked, prevent all combat damage that would be dealt to you this combat. 2/4

Similar cards

Color identity:
NameManaTypeText
Nimble Trapfinder 1UCreature — Human Rogue Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn. 2/1
Guildpact Informant 2UCreature — Faerie Rogue Flying Whenever Guildpact Informant deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) 1/1
Larceny 3BBEnchantment Whenever a creature you control deals combat damage to a player, that player discards a card.
Kiora, the Crashing Wave 2GULegendary Planeswalker — Kiora [+1]: Until your next turn, prevent all damage that would be dealt to and dealt by target permanent an opponent controls. [−1]: Draw a card. You may play an additional land this turn. [−5]: You get an emblem with "At the beginning of your end step, create a 9/9 blue Kraken creature token." Loyalty 2
Spires of Orazca Land (Transforms from Thaumatic Compass.) {T}: Add {C}. {T}: Untap target attacking creature an opponent controls and remove it from combat.
Zephyr Boots 1Artifact — Equipment Equipped creature has flying. Whenever equipped creature deals combat damage to a player, draw a card, then discard a card. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Mirkwood Trapper 1GUCreature — Elf Scout Whenever a player attacks you, target attacking creature gets -2/-0 until end of turn. Whenever a player attacks, if they aren't attacking you, that player chooses an attacking creature. It gets +2/+0 until end of turn. 1/4
Wave of Rats 3BCreature — Rat Trample When Wave of Rats dies, if it dealt combat damage to a player this turn, return it to the battlefield under its owner's control. Blitz {4}{B} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 4/2
Quick Fixer 2BCreature — Azra Employee Menace Whenever Quick Fixer deals combat damage to a player, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 2/3
Cloak of Confusion 1BEnchantment — Aura Enchant creature you control Whenever enchanted creature attacks and isn't blocked, you may have it assign no combat damage this turn. If you do, defending player discards a card at random.
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