Card Codex

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17 May 2024: Card library updated.

Supreme Exemplar

6U · Creature — Elemental

Flying Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) 10/10

Similar cards

Color identity:
NameManaTypeText
Foundry Screecher 2BCreature — Bat Flying Foundry Screecher gets +1/+0 as long as you control an artifact. 2/1
Nullstone Gargoyle 9Artifact Creature — Gargoyle Flying Whenever the first noncreature spell of a turn is cast, counter that spell. 4/5
Dawnfeather Eagle 4WCreature — Bird Flying When Dawnfeather Eagle enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. 3/3
Skyrider Patrol 2GUCreature — Elf Scout Flying At the beginning of combat on your turn, you may pay {G}{U}. When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn. 2/3
Molten Disaster XRRSorcery Kicker {R} (You may pay an additional {R} as you cast this spell.) If this spell was kicked, it has split second. (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Molten Disaster deals X damage to each creature without flying and each player.
Waterspout Elemental 3UUCreature — Elemental Kicker {U} (You may pay an additional {U} as you cast this spell.) Flying When Waterspout Elemental enters the battlefield, if it was kicked, return all other creatures to their owners' hands and you skip your next turn. 3/4
Restoration Angel 3WCreature — Angel Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. 3/4
Angelic Quartermaster 3WWCreature — Angel Soldier Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. 3/3
Faerie Squadron UCreature — Faerie Kicker {3}{U} (You may pay an additional {3}{U} as you cast this spell.) If Faerie Squadron was kicked, it enters the battlefield with two +1/+1 counters on it and with flying. 1/1
Archwing Dragon 2RRCreature — Dragon Flying, haste At the beginning of the end step, return Archwing Dragon to its owner's hand. 4/4
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