Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Supreme Exemplar

6U · Creature — Elemental

Flying Champion an Elemental (When this enters the battlefield, sacrifice it unless you exile another Elemental you control. When this leaves the battlefield, that card returns to the battlefield.) 10/10

Similar cards

Color identity:
NameManaTypeText
Windstorm XGInstant Windstorm deals X damage to each creature with flying.
Archon of the Wild Rose 2WWCreature — Archon Flying Other creatures you control that are enchanted by Auras you control have base power and toughness 4/4 and have flying. 4/4
Shepherd of Heroes 4WCreature — Angel Cleric Flying When Shepherd of Heroes enters the battlefield, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) 3/4
Wispmare 2WCreature — Elemental Flying When Wispmare enters the battlefield, destroy target enchantment. Evoke {W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.) 1/3
Gurmag Swiftwing 1BCreature — Bat Flying, first strike, haste 1/2
Vryn Wingmare 2WCreature — Pegasus Flying Noncreature spells cost {1} more to cast. 2/1
Pestilence Demon 5BBBCreature — Demon Flying {B}: Pestilence Demon deals 1 damage to each creature and each player. 7/6
Aura Thief 3UCreature — Illusion Flying When Aura Thief dies, you gain control of all enchantments. (You don't get to move Auras.) 2/2
Dream Strix 2UCreature — Bird Illusion Flying When Dream Strix becomes the target of a spell, sacrifice it. When Dream Strix dies, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.) 3/2
Floodgate 3UCreature — Wall Defender (This creature can't attack.) When Floodgate has flying, sacrifice it. When Floodgate leaves the battlefield, it deals damage equal to half the number of Islands you control, rounded down, to each nonblue creature without flying. 0/5
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