M:tG card similarity search
1UU · Creature — Human Wizard
Suq'Ata Firewalker can't be the target of red spells or abilities from red sources. {T}: Suq'Ata Firewalker deals 1 damage to any target. 0/1
Name | Mana | Type | Text |
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Devils' Playground | 4RR | Sorcery | Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target." |
Petrified Wood-Kin | 6G | Creature — Elemental Warrior | This spell can't be countered. Bloodthirst X (This creature enters the battlefield with X +1/+1 counters on it, where X is the damage dealt to your opponents this turn.) Protection from instants 3/3 |
Boiling Earth | 1R | Sorcery | Boiling Earth deals 1 damage to each creature your opponents control. Awaken 4—{6}{R} (If you cast this spell for {6}{R}, also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.) |
Dripping Dead | 4BB | Creature — Zombie | Dripping Dead can't block. Whenever Dripping Dead deals combat damage to a creature, destroy that creature. It can't be regenerated. 4/1 |
Grotag Siege-Runner | 1R | Creature — Goblin Rogue | {R}, Sacrifice Grotag Siege-Runner: Destroy target creature with defender. Grotag Siege-Runner deals 2 damage to that creature's controller. 2/1 |
Improvised Weaponry | 2R | Sorcery | Improvised Weaponry deals 2 damage to any target. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
Audacious Infiltrator | 1W | Creature — Dwarf Rogue | Audacious Infiltrator can't be blocked by artifact creatures. 3/1 |
Rockcaster Platoon | 5WW | Creature — Rhino Soldier | {4}{G}: Rockcaster Platoon deals 2 damage to each creature with flying and each player. 5/7 |
Elves of Deep Shadow | G | Creature — Elf Druid | {T}: Add {B}. Elves of Deep Shadow deals 1 damage to you. 1/1 |
Midnight Pathlighter | 2WU | Creature — Human Wizard | Creatures you control can't be blocked except by legendary creatures. Whenever one or more creatures you control deal combat damage to a player, venture into the dungeon. (Enter the first room or advance to the next room.) 2/3 |