Card Codex

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17 May 2024: Card library updated.

Surge of Salvation

W · Instant

You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.

Similar cards

Color identity:
NameManaTypeText
Water Wings 1UInstant Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
Sarevok the Usurper 3BLegendary Creature — Human Knight Specialize {3} At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. 3/3
Darksteel Myr 3Artifact Creature — Myr Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 0/1
Deceiver Exarch 2UCreature — Phyrexian Cleric Flash (You may cast this spell any time you could cast an instant.) When Deceiver Exarch enters the battlefield, choose one — • Untap target permanent you control. • Tap target permanent an opponent controls. 1/4
Wintermoor Commander WBCreature — Human Knight Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) 2/*
Mogis, God of Slaughter 2BRLegendary Enchantment Creature — God Indestructible As long as your devotion to black and red is less than seven, Mogis isn't a creature. At the beginning of each opponent's upkeep, Mogis deals 2 damage to that player unless they sacrifice a creature. 7/5
Hyalopterous Lemure 4BCreature — Spirit {0}: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn. 4/3
Tromp the Domains 5GSorcery Domain — Until end of turn, creatures you control gain trample and get +1/+1 for each basic land type among lands you control.
Ritual Guardian 2WCreature — Human Soldier Coven — At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. 3/2
Shelkin Brownie 1GCreature — Ouphe {T}: Target creature loses all "bands with other" abilities until end of turn. 1/1
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