Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Surge to Victory

4RR · Sorcery

Exile target instant or sorcery card from your graveyard. Creatures you control get +X/+0 until end of turn, where X is that card's mana value. Whenever a creature you control deals combat damage to a player this turn, copy the exiled card. You may cast the copy without paying its mana cost.

Similar cards

Color identity:
NameManaTypeText
Joust 1RSorcery Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)
Hogaak, Arisen Necropolis 5B/GB/GLegendary Creature — Avatar You can't spend mana to cast this spell. Convoke, delve (Each creature you tap while casting this spell pays for {1} or one mana of that creature's color. Each card you exile from your graveyard pays for {1}.) You may cast Hogaak, Arisen Necropolis from your graveyard. Trample 8/8
Dreadmaw's Ire RInstant Until end of turn, target attacking creature gets +2/+2 and gains trample and "Whenever this creature deals combat damage to a player, destroy target artifact that player controls."
Undercity Uprising 2BGSorcery Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Haunting Misery 1BBSorcery As an additional cost to cast this spell, exile X creature cards from your graveyard. Haunting Misery deals X damage to target player or planeswalker.
Feline Sovereign 2GCreature — Cat Other Cats you control get +1/+1 and have protection from Dogs. Whenever one or more Cats you control deal combat damage to a player, destroy up to one target artifact or enchantment that player controls. 2/3
Savvy Trader 3GCreature — Human Citizen When Savvy Trader enters the battlefield, exile target permanent card from your graveyard. You may play that card for as long as it remains exiled. Spells you cast from anywhere other than your hand cost {1} less to cast. 3/3
Tomebound Lich 1UBCreature — Zombie Wizard Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever Tomebound Lich enters the battlefield or deals combat damage to a player, draw a card, then discard a card. 1/3
Loyal Unicorn 3WCreature — Unicorn Vigilance Lieutenant — At the beginning of combat on your turn, if you control your commander, prevent all combat damage that would be dealt to creatures you control this turn. Other creatures you control gain vigilance until end of turn. 3/4
Sword of Fire and Ice 3Artifact — Equipment Equipped creature gets +2/+2 and has protection from red and from blue. Whenever equipped creature deals combat damage to a player, Sword of Fire and Ice deals 2 damage to any target and you draw a card. Equip {2}
Page 184