Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Surging Aether

3U · Instant

Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Return target permanent to its owner's hand.

Similar cards

Color identity:
NameManaTypeText
Chaos Wrap 2RInstant The owner of target permanent shuffles it into their library. Then they may look at the top card of their library and may wrap it. If it's a permanent card, they may put it onto the battlefield. Otherwise, they may put it onto the battlefield face down as a 4/4 red Present creature. (To wrap a card, put it inside lots of sleeves. If it would be dealt damage or destroyed, remove a sleeve from it instead.)
Clattering Augur 1BCreature — Skeleton Shaman Clattering Augur can't block. When Clattering Augur enters the battlefield, you draw a card and you lose 1 life. {2}{B}{B}: Return Clattering Augur from your graveyard to your hand. 1/1
Witherbloom Command BGSorcery Choose two — • Target player mills three cards, then you return a land card from your graveyard to your hand. • Destroy target noncreature, nonland permanent with mana value 2 or less. • Target creature gets -3/-1 until end of turn. • Target opponent loses 2 life and you gain 2 life.
Journey to Nowhere 1WEnchantment When Journey to Nowhere enters the battlefield, exile target creature. When Journey to Nowhere leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Pulmonic Sliver 3WWCreature — Sliver All Sliver creatures have flying. All Slivers have "If this permanent would be put into a graveyard, you may put it on top of its owner's library instead." 3/3
Riveteers Ascendancy BRGEnchantment Whenever you sacrifice a creature, you may return target creature card with lesser mana value from your graveyard to the battlefield tapped. Do this only once each turn.
In Search of Greatness GGEnchantment At the beginning of your upkeep, you may cast a permanent spell from your hand with mana value equal to 1 plus the highest mana value among other permanents you control without paying its mana cost. If you don't, scry 1.
Reclusive Wight 3BCreature — Zombie Minion At the beginning of your upkeep, if you control another nonland permanent, sacrifice Reclusive Wight. 4/4
Get Your Head in the Game 2WEnchantment Flash When Get Your Head in the Game enters the battlefield, exile target nonland permanent until it (this card) leaves the battlefield, then touch it (this card) with your head. When it (this card) stops touching it (your head), sacrifice it (the card, not your head).
Curse of the Fire Penguin Creature Creature — Penguin Trample When this creature dies, return Curse of the Fire Penguin to the battlefield. 6/5
Page 198