M:tG card similarity search
1B · Sorcery
Ripple 4 (When you cast this spell, you may reveal the top four cards of your library. You may cast spells with the same name as this spell from among those cards without paying their mana costs. Put the rest on the bottom of your library.) Target player discards a card.
Name | Mana | Type | Text |
---|---|---|---|
Urborg Syphon-Mage | 2B | Creature — Human Spellshaper | {2}{B}, {T}, Discard a card: Each other player loses 2 life. You gain life equal to the life lost this way. 2/2 |
Breaking | UB | Sorcery | Target player mills eight cards. Fuse (You may cast one or both halves of this card from your hand.) |
Tower of Murmurs | 4 | Artifact | {8}, {T}: Target player mills eight cards. |
Prophetic Ravings | R | Enchantment — Aura | Enchant creature Enchanted creature has haste and "{T}, Discard a card: Draw a card." |
Into the Night | 3R | Sorcery | It becomes night. Discard any number of cards, then draw that many cards plus one. |
Trial of Knowledge | 3U | Enchantment | When Trial of Knowledge enters the battlefield, draw three cards, then discard a card. When a Cartouche enters the battlefield under your control, return Trial of Knowledge to its owner's hand. |
Piracy Charm | U | Instant | Choose one — • Target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.) • Target creature gets +2/-1 until end of turn. • Target player discards a card. |
Dream Halls | 3UU | Enchantment | Rather than pay the mana cost for a spell, its controller may discard a card that shares a color with that spell. |
Rowdy Crew | 2RR | Creature — Human Pirate | Trample When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew. 3/3 |
Reckless Detective | 1R | Creature — Devil Detective | Whenever Reckless Detective attacks, you may sacrifice an artifact or discard a card. If you do, draw a card and Reckless Detective gets +2/+0 until end of turn. 0/3 |