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17 May 2024: Card library updated.

Surrak Dragonclaw

2GUR · Legendary Creature — Human Warrior

Flash This spell can't be countered. Creature spells you control can't be countered. Other creatures you control have trample. 6/6

Similar cards

Color identity:
NameManaTypeText
Kick in the Door RSorcery Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.)
Unified Will 1UInstant Counter target spell if you control more creatures than that spell's controller.
Damn BBSorcery Destroy target creature. A creature destroyed this way can't be regenerated. Overload {2}{W}{W} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Devour in Shadow BBInstant Destroy target creature. It can't be regenerated. You lose life equal to that creature's toughness.
Guild Thief 1UCreature — Orc Rogue Whenever Guild Thief deals combat damage to a player, put a +1/+1 counter on it. Cunning Action — {3}{U}: Guild Thief can't be blocked this turn. 1/1
Abyssal Persecutor 2BBCreature — Demon Flying, trample You can't win the game and your opponents can't lose the game. 6/6
Excruciator 6RRCreature — Avatar Damage that would be dealt by Excruciator can't be prevented. 7/7
Koma, Cosmos Serpent 3GGUULegendary Creature — Serpent This spell can't be countered. At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma's Coil. Sacrifice another Serpent: Choose one — • Tap target permanent. Its activated abilities can't be activated this turn. • Koma, Cosmos Serpent gains indestructible until end of turn. 6/6
Retribution of the Meek 2WSorcery Destroy all creatures with power 4 or greater. They can't be regenerated.
Riveteers Decoy 1GCreature — Human Warrior Riveteers Decoy must be blocked if able. Blitz {3}{G} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.) 3/1
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