M:tG card similarity search
4R · Sorcery
Destroy target land. Create a 1/1 red Goblin creature token.
Name | Mana | Type | Text |
---|---|---|---|
Dunes of the Dead | Land — Desert | {T}: Add {C}. When Dunes of the Dead is put into a graveyard from the battlefield, create a 2/2 black Zombie creature token. | |
Defender of Law | 2W | Creature — Human Knight | Flash Protection from red 2/1 |
Pia Nalaar, Consul of Revival | RW | Legendary Creature — Human Artificer | Thopters you control have haste. Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying. 2/3 |
Argivian Cavalier | 2W | Creature — Orc Knight | Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) When Argivian Cavalier enters the battlefield, create a 1/1 white Soldier creature token. 2/2 |
Plague Spores | 4BR | Sorcery | Destroy target nonblack creature and target land. They can't be regenerated. |
Prosperity Tycoon | 3W | Creature — Human Noble | When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." {2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.) 4/2 |
Kraul Whipcracker | BG | Creature — Insect Assassin | Reach When Kraul Whipcracker enters the battlefield, destroy target token an opponent controls. 3/2 |
Eaten by Spiders | 2G | Instant | Destroy target creature with flying and all Equipment attached to that creature. |
Spiny Starfish | 2U | Creature — Starfish | {U}: Regenerate Spiny Starfish. At the beginning of each end step, if Spiny Starfish regenerated this turn, create a 0/1 blue Starfish creature token for each time it regenerated this turn. 0/1 |
Raphael, Fiendish Savior | 3BR | Legendary Creature — Devil Noble | Flying Other Demons, Devils, Imps, and Tieflings you control get +1/+1 and have lifelink. At the beginning of each end step, if a creature card was put into your graveyard from anywhere this turn, create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target." 4/4 |