M:tG card similarity search
4R · Sorcery
This spell costs {3} less to cast if you've sacrificed an artifact this turn. This spell can't be countered. (This includes by the ward ability.) Suspicious Detonation deals 4 damage to target creature.
Name | Mana | Type | Text |
---|---|---|---|
Vampires' Vengeance | 2R | Instant | Vampires' Vengeance deals 2 damage to each non-Vampire creature. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.") |
Tectonic Hazard | R | Sorcery | Tectonic Hazard deals 1 damage to each opponent and each creature they control. |
Manifold Key | 1 | Artifact | {1}, {T}: Untap another target artifact. {3}, {T}: Target creature can't be blocked this turn. |
Void Rend | WUB | Instant | This spell can't be countered. Destroy target nonland permanent. |
Kethis, the Hidden Hand | WBG | Legendary Creature — Elf Advisor | Legendary spells you cast cost {1} less to cast. Exile two legendary cards from your graveyard: Until end of turn, each legendary card in your graveyard gains "You may play this card from your graveyard." 3/4 |
Gorex, the Tombshell | 6BB | Legendary Creature — Zombie Turtle | As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs {2} less to cast for each card exiled this way. Deathtouch Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into its owner's hand. 4/4 |
Vanish into Eternity | 2W | Instant | This spell costs {3} more to cast if it targets a creature. Exile target nonland permanent. |
Killer | 2RR | Sorcery | Killer deals 3 damage to target creature and each other creature that shares a creature type with it. |
Minamo Sightbender | 1U | Creature — Human Wizard | {X}, {T}: Target creature with power X or less can't be blocked this turn. 1/2 |
The Pride of Hull Clade | 10G | Legendary Creature — Crocodile Elk Turtle | This spell costs {X} less to cast, where X is the total toughness of creatures you control. Defender {2}{U}{U}: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender. 2/15 |