M:tG card similarity search
3B · Creature — Zombie
{4}{B}{B}, Exile Suspicious Shambler from your graveyard: Create two 2/2 black Zombie creature tokens. Activate only as a sorcery. 4/2
Name | Mana | Type | Text |
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Cyclopean Mummy | 1B | Creature — Zombie | When Cyclopean Mummy dies, exile it. 2/1 |
Gallant Cavalry | 3W | Creature — Human Knight | Vigilance (Attacking doesn't cause this creature to tap.) When Gallant Cavalry enters the battlefield, create a 2/2 white Knight creature token with vigilance. 2/2 |
Sinister Strength | 1B | Enchantment — Aura | Enchant creature Enchanted creature gets +3/+1 and is black. |
Mogg War Marshal | 1R | Creature — Goblin Warrior | Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Mogg War Marshal enters the battlefield or dies, create a 1/1 red Goblin creature token. 1/1 |
Unsanctioned Ancient Juggler | Stickers | {TK}{TK} — Whenever this creature attacks, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.) {TK}{TK}{TK}{TK} — Indestructible {TK}{TK} — 3/2 {TK}{TK}{TK} — 5/4 | |
Welcome Home | 5GG | Sorcery — Adventure | Create three 2/2 green Bear creature tokens. (Then exile this card. You may cast the creature later from exile.) |
Circuits Act | 2R | Sorcery | Roll three six-sided dice. For each different result, create a 1/1 white Clown Robot artifact creature token. |
Razorlash Transmogrant | 2 | Artifact Creature — Zombie | Razorlash Transmogrant can't block. {4}{B}{B}: Return Razorlash Transmogrant from your graveyard to the battlefield with a +1/+1 counter on it. This ability costs {4} less to activate if an opponent controls four or more nonbasic lands. 3/1 |
The Monumental Facade | Land — Sphere | The Monumental Facade enters the battlefield with two oil counters on it. {T}: Add {C}. {T}, Remove an oil counter from The Monumental Facade: Put an oil counter on target artifact or creature you control. Activate only as a sorcery. | |
Child of the Pack | 2RG | Creature — Human Werewolf | {2}{R}{G}: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 2/5 |