M:tG card similarity search
1U · Creature — Human Rogue Werewolf
Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1
Name | Mana | Type | Text |
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Slinking Giant | 2RR | Creature — Giant Rogue | Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever Slinking Giant blocks or becomes blocked, it gets -3/-0 until end of turn. 4/4 |
Impulsive Destruction | Sorcery | Each player may sacrifice an artifact or enchantment. Impulsive Destruction deals 3 damage to each player who didn't sacrifice a permanent this way. | |
Impetuous Lootmonger | 1R | Creature — Human Rogue | First strike When Impetuous Lootmonger enters the battlefield, discard a card, then heist target opponent's library. Whenever you cast a spell you don't own, create a Treasure token. 2/2 |
Diviner's Wand | 3 | Tribal Artifact — Wizard Equipment | Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card." Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it. Equip {3} |
Dragonlord's Prerogative | 4UU | Instant | As an additional cost to cast this spell, you may reveal a Dragon card from your hand. If you revealed a Dragon card or controlled a Dragon as you cast this spell, this spell can't be countered. Draw four cards. |
Hundred-Handed One | 2WW | Creature — Giant | Vigilance {3}{W}{W}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Hundred-Handed One is monstrous, it has reach and can block an additional ninety-nine creatures each combat. 3/5 |
Impatience | 2R | Enchantment | At the beginning of each player's end step, if that player didn't cast a spell this turn, Impatience deals 2 damage to that player. |
Combustible Gearhulk | 4RR | Artifact Creature — Construct | First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards. 6/6 |
Windreader Sphinx | 5UU | Creature — Sphinx | Flying Whenever a creature with flying attacks, you may draw a card. 3/7 |
Wandering Wolf | 1G | Creature — Wolf | Creatures with power less than Wandering Wolf's power can't block it. 2/1 |