M:tG card similarity search
1U · Creature — Human Rogue Werewolf
Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Statecraft | 3U | Enchantment | Prevent all combat damage that would be dealt to and dealt by creatures you control. |
Repel the Darkness | 2W | Instant | Tap up to two target creatures. Draw a card. |
Pious Interdiction | 3W | Enchantment — Aura | Enchant creature When Pious Interdiction enters the battlefield, you gain 2 life. Enchanted creature can't attack or block. |
Thought Prison | 5 | Artifact | Imprint — When Thought Prison enters the battlefield, you may have target player reveal their hand. If you do, choose a nonland card from it and exile that card. Whenever a player casts a spell that shares a color or mana value with the exiled card, Thought Prison deals 2 damage to that player. |
Winter Sky | R | Sorcery | Flip a coin. If you win the flip, Winter Sky deals 1 damage to each creature and each player. If you lose the flip, each player draws a card. |
Aisling Leprechaun | G | Creature — Faerie | Whenever Aisling Leprechaun blocks or becomes blocked by a creature, that creature becomes green. (This effect lasts indefinitely.) 1/1 |
Twinshot Sniper | 3R | Artifact Creature — Goblin Archer | Reach When Twinshot Sniper enters the battlefield, it deals 2 damage to any target. Channel — {1}{R}, Discard Twinshot Sniper: It deals 2 damage to any target. 2/3 |
Sparkhunter Masticore | 3 | Artifact Creature — Masticore | As an additional cost to cast this spell, discard a card. Protection from planeswalkers {1}: Sparkhunter Masticore deals 1 damage to target planeswalker. {3}: Sparkhunter Masticore gains indestructible until end of turn. 3/4 |
Crimson Manticore | 2RR | Creature — Manticore | Flying {R}, {T}: Crimson Manticore deals 1 damage to target attacking or blocking creature. 2/2 |
Start the TARDIS | 1U | Sorcery | Surveil 2, then draw a card. You may planeswalk. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.) |