M:tG card similarity search
1U · Creature — Human Rogue Werewolf
Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Let the Galaxy Burn | X5R | Sorcery | Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Let the Galaxy Burn deals X plus 2 damage to each creature that didn't enter the battlefield this turn. |
Stoic Champion | WW | Creature — Human Soldier | Whenever a player cycles a card, Stoic Champion gets +2/+2 until end of turn. 2/2 |
Hieroglyphic Illumination | 3U | Instant | Draw two cards. Cycling {U} ({U}, Discard this card: Draw a card.) |
Citystalker Connoisseur | 3B | Creature — Vampire | Deathtouch When Citystalker Connoisseur enters the battlefield, target opponent discards a nonland card with the greatest mana value among cards in their hand. Create a Blood token. 3/3 |
Flint Golem | 4 | Artifact Creature — Golem | Whenever Flint Golem becomes blocked, defending player mills three cards. 2/3 |
Jace's Triumph | 2U | Sorcery | Draw two cards. If you control a Jace planeswalker, draw three cards instead. |
Everybody Lives! | 1W | Instant | All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn. |
Ironsoul Enforcer | 4W | Artifact Creature — Human Samurai | Whenever Ironsoul Enforcer or a commander you control attacks alone, return target artifact card from your graveyard to the battlefield. 4/4 |
Fungusaur | 3G | Creature — Fungus Dinosaur | Whenever Fungusaur is dealt damage, put a +1/+1 counter on it. 2/2 |
High Priest of Penance | WB | Creature — Human Cleric | Whenever High Priest of Penance is dealt damage, you may destroy target nonland permanent. 1/1 |