M:tG card similarity search
1U · Creature — Human Rogue Werewolf
Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Stomp | 1R | Instant — Adventure | Damage can't be prevented this turn. Stomp deals 2 damage to any target. |
Skylasher | 1G | Creature — Insect | Flash This spell can't be countered. Reach, protection from blue 2/2 |
Storrev, Devkarin Lich | 1BBG | Legendary Creature — Zombie Elf Wizard | Trample Whenever Storrev, Devkarin Lich deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat. 5/4 |
Water Weird | 3U | Creature — Elemental Weird | Whenever Water Weird deals combat damage to a player, put a +1/+1 counter on Water Weird if the top card of your library is a nonland card. Otherwise, you may mill a card. {1}{U}: Water Weird gets +1/-1 until end of turn. 3/4 |
Arlinn's Wolf | 2G | Creature — Wolf | Arlinn's Wolf can't be blocked by creatures with power 2 or less. 3/2 |
Tunneler Wurm | 6GG | Creature — Wurm | Discard a card: Regenerate Tunneler Wurm. 6/6 |
Patchwork Gnomes | 3 | Artifact Creature — Gnome | Discard a card: Regenerate Patchwork Gnomes. (The next time this creature would be destroyed, instead tap it, remove it from combat, and heal all damage on it.) 2/1 |
Teleport | UUU | Instant | Cast this spell only during the declare attackers step. Target creature can't be blocked this turn. |
RMS Titanic | 3R | Legendary Artifact — Vehicle | Flying, trample When RMS Titanic deals combat damage to a player, sacrifice it and create that many Treasure tokens. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.) 7/1 |
Obliterate | 6RR | Sorcery | This spell can't be countered. Destroy all artifacts, creatures, and lands. They can't be regenerated. |