Card Codex

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17 May 2024: Card library updated.

Sustainer of the Realm

2WW · Creature — Angel

Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. 2/3

Similar cards

Color identity:
NameManaTypeText
Immersturm Predator 2BRCreature — Vampire Dragon Flying Whenever Immersturm Predator becomes tapped, exile up to one target card from a graveyard and put a +1/+1 counter on Immersturm Predator. Sacrifice another creature: Immersturm Predator gains indestructible until end of turn. Tap it. 3/3
Dragon Mantle REnchantment — Aura Enchant creature When Dragon Mantle enters the battlefield, draw a card. Enchanted creature has "{R}: This creature gets +1/+0 until end of turn."
Giant Crab 4UCreature — Crab {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) 3/3
Kruin Striker 1RCreature — Human Warrior Whenever another creature enters the battlefield under your control, Kruin Striker gets +1/+0 and gains trample until end of turn. 2/1
Skyshroud Archer GCreature — Elf Archer {T}: Target creature with flying gets -1/-1 until end of turn. 1/1
Undertow 2UEnchantment Creatures with islandwalk can be blocked as though they didn't have islandwalk.
Restless Anchorage Land Restless Anchorage enters the battlefield tapped. {T}: Add {W} or {U}. {1}{W}{U}: Until end of turn, Restless Anchorage becomes a 2/3 white and blue Bird creature with flying. It's still a land. Whenever Restless Anchorage attacks, create a Map token.
Wind Sail 1USorcery One or two target creatures gain flying until end of turn.
Enshrouding Mist WInstant Target creature gets +1/+1 until end of turn. Prevent all damage that would be dealt to it this turn. If it's renowned, untap it.
Smite WInstant Destroy target blocked creature.
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