Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Svyelunite Priest

1U · Creature — Merfolk Cleric

{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.) 1/1

Similar cards

Color identity:
NameManaTypeText
Sea Troll 2UCreature — Troll {U}: Regenerate Sea Troll. Activate only if Sea Troll blocked or was blocked by a blue creature this turn. 2/1
Otepec Huntmaster 1RCreature — Human Shaman Dinosaur spells you cast cost {1} less to cast. {T}: Target Dinosaur gains haste until end of turn. 1/2
Optical Optimizer Artifact — Contraption Whenever you crank Optical Optimizer, until end of turn, target creature becomes an artifact in addition to its other types and gains "{T}: Draw a card."
Thoughtbound Primoc 2RCreature — Bird Beast Flying At the beginning of your upkeep, if a player controls more Wizards than each other player, the player who controls the most Wizards gains control of Thoughtbound Primoc. 2/3
Suspend UInstant Exile target creature and put two time counters on it. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, they remove a time counter. When the last is removed, they may play it without paying its mana cost. If it's a creature, it has haste.)
Dance of the Skywise 1UInstant Until end of turn, target creature you control becomes a blue Dragon Illusion with base power and toughness 4/4, loses all abilities, and gains flying.
Strength of Cedars 4GInstant — Arcane Target creature gets +X/+X until end of turn, where X is the number of lands you control.
Day's Undoing 2USorcery Each player shuffles their hand and graveyard into their library, then draws seven cards. If it's your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Squallmonger 3GCreature — Monger {2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability. 3/3
Dangerous 3GSorcery All creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
Page 266