M:tG card similarity search
1U · Creature — Merfolk Cleric
{U}{U}, {T}: Target creature gains shroud until end of turn. Activate only during your upkeep. (It can't be the target of spells or abilities.) 1/1
Name | Mana | Type | Text |
---|---|---|---|
Nectar Faerie | 1B | Creature — Faerie Wizard | Flying {B}, {T}: Target Faerie or Elf gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.) 1/1 |
Frilled Oculus | 1U | Creature — Homunculus | {1}{G}: Frilled Oculus gets +2/+2 until end of turn. Activate only once each turn. 1/3 |
Basking Rootwalla | G | Creature — Lizard | {1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1 |
Blazing Rootwalla | R | Creature — Lizard | {R}: Blazing Rootwalla gets +2/+0 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) 1/1 |
Stalking Drone | 1G | Creature — Eldrazi Drone | Devoid (This card has no color.) {C}: Stalking Drone gets +1/+2 until end of turn. Activate only once each turn. ({C} represents colorless mana.) 2/2 |
Sheltering Word | 1G | Instant | Target creature you control gains hexproof until end of turn. You gain life equal to that creature's toughness. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
Darkthicket Wolf | 1G | Creature — Wolf | {2}{G}: Darkthicket Wolf gets +2/+2 until end of turn. Activate only once each turn. 2/2 |
Snarling Wolf | G | Creature — Wolf | {1}{G}: Snarling Wolf gets +2/+2 until end of turn. Activate only once each turn. 1/1 |
Flowstone Thopter | 7 | Artifact Creature — Thopter | {1}: Flowstone Thopter gets +1/-1 and gains flying until end of turn. 4/4 |
Towering Thunderfist | 4R | Creature — Giant Soldier | {W}: Towering Thunderfist gains vigilance until end of turn. 4/4 |