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17 May 2024: Card library updated.

Swallow the Hero Whole

· Sorcery

Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

Similar cards

Color identity:
NameManaTypeText
Quickling 1UCreature — Faerie Rogue Flash (You may cast this spell any time you could cast an instant.) Flying When Quickling enters the battlefield, sacrifice it unless you return another creature you control to its owner's hand. 2/2
Intimidation 2BBBEnchantment Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Vivid Revival 4GSorcery Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
Gale's Redirection 3UUInstant Exile target spell, then roll a d20 and add that spell's mana value. 1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. 15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
Zndrsplt's Judgment 4USorcery For each player, choose friend or foe. Each friend creates a token that's a copy of a creature they control. Each foe returns a creature they control to its owner's hand.
Hallowed Moonlight 1WInstant Until end of turn, if a creature would enter the battlefield and it wasn't cast, exile it instead. Draw a card.
Bojuka Bog Land Bojuka Bog enters the battlefield tapped. When Bojuka Bog enters the battlefield, exile target player's graveyard. {T}: Add {B}.
Cunning Evasion 1UEnchantment Whenever a creature you control becomes blocked, you may return it to its owner's hand.
Puppeteer Clique 3BBCreature — Faerie Wizard Flying When Puppeteer Clique enters the battlefield, put target creature card from an opponent's graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it. Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.) 3/2
Petty Theft 1UInstant — Adventure Return target nonland permanent an opponent controls to its owner's hand.
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