Card Codex

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17 May 2024: Card library updated.

Swallow the Hero Whole

· Sorcery

Each player exiles a creature they control. Until the Hydra's next turn, when a Head leaves the battlefield, return the exiled cards to the battlefield under their owners' control.

Similar cards

Color identity:
NameManaTypeText
Aminatou's Augury 6UUSorcery Exile the top eight cards of your library. You may put a land card from among them onto the battlefield. Until end of turn, for each nonland card type, you may cast a spell of that type from among the exiled cards without paying its mana cost.
Arrester's Admonition 2UInstant Return target creature to its owner's hand. Addendum — If you cast this spell during your main phase, draw a card.
Roiling Waters 5UUSorcery Return up to two target creatures your opponents control to their owners' hands. Target player draws two cards.
Rakish Revelers 2RGWCreature — Elf Druid Rogue When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token. {2}, Exile Rakish Revelers from your hand: Target land gains "{T}: Add {R}, {G}, or {W}" until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled. 5/3
Alora, Cheerful Scout 3GULegendary Creature — Halfling Rogue Scout Whenever you attack, up to one target attacking creature can't be blocked this turn. At the beginning of the next end step, return that creature to its owner's hand. If you do, it perpetually gets +1/+1. 4/4
Lady Sun 1UULegendary Creature — Human Advisor {T}: Return Lady Sun and another target creature to their owners' hands. Activate only during your turn, before attackers are declared. 1/1
Balshan Griffin 3UUCreature — Griffin Flying {1}{U}, Discard a card: Return Balshan Griffin to its owner's hand. 3/2
Goblin Kites 1REnchantment {R}: Target creature you control with toughness 2 or less gains flying until end of turn. Flip a coin at the beginning of the next end step. If you lose the flip, sacrifice that creature.
Trial of Strength 2GEnchantment When Trial of Strength enters the battlefield, create a 4/2 green Beast creature token. When a Cartouche enters the battlefield under your control, return Trial of Strength to its owner's hand.
Lich's Mastery 3BBBLegendary Enchantment Hexproof You can't lose the game. Whenever you gain life, draw that many cards. Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard. When Lich's Mastery leaves the battlefield, you lose the game.
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