M:tG card similarity search
2W/UW/U · Creature — Bird Spirit
Flying If a source would deal damage to Swans of Bryn Argoll, prevent that damage. The source's controller draws cards equal to the damage prevented this way. 4/3
Name | Mana | Type | Text |
---|---|---|---|
Uncle Istvan | 1BBB | Creature — Human | Prevent all damage that would be dealt to Uncle Istvan by creatures. 1/3 |
Emmara Tandris | 5GW | Legendary Creature — Elf Shaman | Prevent all damage that would be dealt to creature tokens you control. 5/7 |
Goblin Goliath | 4RR | Creature — Goblin Mutant | When Goblin Goliath enters the battlefield, create a number of 1/1 red Goblin creature tokens equal to the number of opponents you have. {3}{R}, {T}: If a source you control would deal damage to an opponent this turn, it deals double that damage to that player instead. 5/4 |
Needle Drop | R | Instant | Needle Drop deals 1 damage to any target that was dealt damage this turn. Draw a card. |
Outfitted Jouster | 2BR | Creature — Human Knight | When Outfitted Jouster enters the battlefield, conjure a card named Steelclaw Lance and a card named Brawler's Plate onto the battlefield and attach them to Outfitted Jouster. If damage would be dealt to Outfitted Jouster while it's equipped, prevent that damage. When damage is prevented this way, sacrifice an Equipment attached to Outfitted Jouster. 2/2 |
Cyclops Gladiator | 1RRR | Creature — Cyclops Warrior | Whenever Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator. 4/4 |
Crush Underfoot | 1R | Tribal Instant — Giant | Choose a Giant creature you control. It deals damage equal to its power to target creature. |
Eerie Interference | 2W | Instant | Prevent all damage that would be dealt to you and creatures you control this turn by creatures. |
Phantom Centaur | 2GG | Creature — Centaur Spirit | Protection from black Phantom Centaur enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Centaur, prevent that damage. Remove a +1/+1 counter from Phantom Centaur. 2/0 |
Divine Light | W | Sorcery | Prevent all damage that would be dealt this turn to creatures you control. |