M:tG card similarity search
BG · Creature — Elf Shaman
{4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) {1}{G}, {T}: You gain 2 life. 2/2
Name | Mana | Type | Text |
---|---|---|---|
A-Queza, Augur of Agonies | 1WUB | Legendary Creature — Cephalid Advisor | Vigilance Whenever you draw a card, target opponent loses 1 life and you gain 1 life. 3/4 |
Jabari's Banner | 2 | Artifact | {1}, {T}: Target creature gains flanking until end of turn. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) |
Hapatra's Mark | G | Instant | Target creature you control gains hexproof until end of turn. Remove all -1/-1 counters from it. (A creature with hexproof can't be the target of spells or abilities your opponents control.) |
Queza, Augur of Agonies | 1WUB | Legendary Creature — Cephalid Advisor | Whenever you draw a card, target opponent loses 1 life and you gain 1 life. 3/4 |
Ephemeral Shields | 1W | Instant | Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) |
Tempered Steel | 1WW | Enchantment | Artifact creatures you control get +2/+2. |
Illusions of Grandeur | 3U | Enchantment | Cumulative upkeep {2} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) When Illusions of Grandeur enters the battlefield, you gain 20 life. When Illusions of Grandeur leaves the battlefield, you lose 20 life. |
Oathsworn Giant | 4WW | Creature — Giant Soldier | Vigilance Other creatures you control get +0/+2 and have vigilance. 3/4 |
Highway Robber | 2BB | Creature — Human Mercenary | When Highway Robber enters the battlefield, target opponent loses 2 life and you gain 2 life. 2/2 |
A-Tyr's Blessing | 1W | Instant — Adventure | Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.) |