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17 May 2024: Card library updated.

Swarm Guildmage

BG · Creature — Elf Shaman

{4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can't be blocked except by two or more creatures.) {1}{G}, {T}: You gain 2 life. 2/2

Similar cards

Color identity:
NameManaTypeText
Peach Garden Oath WSorcery You gain 2 life for each creature you control.
Well WSorcery You gain 2 life for each creature you control. Fuse (You may cast one or both halves of this card from your hand.)
Take Heart WInstant Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.
Fortifying Draught GInstant You gain 2 life. Target creature gets +X/+X until end of turn, where X is the amount of life you gained this turn.
Blex, Vexing Pest 2GLegendary Creature — Pest Other Pests, Bats, Insects, Snakes, and Spiders you control get +1/+1. When Blex, Vexing Pest dies, you gain 4 life. 3/2
Break of Day 1WInstant Creatures you control get +1/+1 until end of turn. Fateful hour — If you have 5 or less life, those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Aardwolf's Advantage 2RSorcery Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
Moment of Triumph WInstant Target creature gets +2/+2 until end of turn. You gain 2 life.
Take to the Streets 4GSorcery Creatures you control get +2/+2 until end of turn. Citizens you control get an additional +1/+1 and gain vigilance until end of turn.
Tenacity 3WInstant Creatures you control get +1/+1 and gain lifelink until end of turn. Untap those creatures.
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