Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Swarm Shambler

G · Creature — Fungus Beast

Swarm Shambler enters the battlefield with a +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it becomes the target of a spell an opponent controls, create a 1/1 green Insect creature token. {1}, {T}: Put a +1/+1 counter on Swarm Shambler. 0/0

Similar cards

Color identity:
NameManaTypeText
Bog Humbugs 1BCreature — Insect Flying Whenever Bog Humbugs deals combat damage, hum that many notes of a festive song. If you can, put a +1/+1 counter on Bog Humbugs. 1/1
Feral Incarnation 8GSorcery Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Create three 3/3 green Beast creature tokens.
Vault 12: The Necropolis 4BBEnchantment — Saga (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Each player gets three rad counters. II — Create X 2/2 black Zombie Mutant creature tokens, where X is the total number of rad counters among players. III — Put two +1/+1 counters on each creature you control that's a Zombie or Mutant.
Venomcrawler 3BArtifact Creature — Demon Lifelink Devourer of Souls — Whenever another creature dies, put a +1/+1 counter on Venomcrawler. 2/2
Hada Freeblade WCreature — Human Soldier Ally Whenever Hada Freeblade or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Hada Freeblade. 0/1
Kazuul Warlord 4RCreature — Minotaur Warrior Ally Whenever Kazuul Warlord or another Ally enters the battlefield under your control, you may put a +1/+1 counter on each Ally creature you control. 3/3
Hollowhenge Huntmaster Creature — Werewolf Hexproof Other permanents you control have hexproof. At the beginning of combat on your turn, put two +1/+1 counters on each creature you control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/6
Vigean Graftmage 2UCreature — Vedalken Wizard Mutant Graft 2 (This creature enters the battlefield with two +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.) {1}{U}: Untap target creature with a +1/+1 counter on it. 0/0
Sigardian Paladin 2GWCreature — Human Knight As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. {1}{G}{W}: Target creature you control with a +1/+1 counter on it gains trample and lifelink until end of turn. 4/4
Phantom Nomad 1WCreature — Spirit Nomad Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad. 0/0
Page 110