Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Swarm of Locus

1B · Creature — Insect Locus

Flying Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control. 1/1

Similar cards

Color identity:
NameManaTypeText
Lulu, Wild Hollyphant 2GWLegendary Creature — Elephant Angel Flying Whenever you attack with one or more other creatures with flying, those creatures get +2/+2 until end of turn. 2/4
Nightveil Sprite 1UCreature — Faerie Rogue Flying Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.) 1/2
Skanos Dragonheart 4GLegendary Creature — Dragon Ranger Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.) 4/4
Syr Faren, the Hengehammer GGLegendary Creature — Human Knight Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren's power. 2/2
Tuya Bearclaw 1RGLegendary Creature — Human Warrior Whenever Tuya Bearclaw attacks, it gets +X/+X until end of turn, where X is the greatest power among other creatures you control. 2/2
Lord of the Ulvenwald Creature — Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add {R} or {G}. Until end of turn, you don't lose this mana as steps and phases end. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3
Chasm Drake 4UCreature — Drake Flying Whenever Chasm Drake attacks, target creature you control gains flying until end of turn. 3/3
Rimehorn Aurochs 4GSnow Creature — Aurochs Trample Whenever Rimehorn Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. {2}{S}: Target creature blocks target creature this turn if able. ({S} can be paid with one mana from a snow source.) 3/3
Aetherwind Basker 4GGGCreature — Lizard Trample Whenever Aetherwind Basker enters the battlefield or attacks, you get {E} (an energy counter) for each creature you control. Pay {E}: Aetherwind Basker gets +1/+1 until end of turn. 7/7
Aetherstream Leopard 2GCreature — Cat Trample When Aetherstream Leopard enters the battlefield, you get {E} (an energy counter). Whenever Aetherstream Leopard attacks, you may pay {E}. If you do, it gets +2/+0 until end of turn. 2/3
Page 11