M:tG card similarity search
1B · Creature — Rat
Swarm of Rats's power is equal to the number of Rats you control. */1
Name | Mana | Type | Text |
---|---|---|---|
Oversimplify | 3GU | Sorcery | Exile all creatures. Each player creates a 0/0 green and blue Fractal creature token and puts a number of +1/+1 counters on it equal to the total power of creatures they controlled that were exiled this way. |
Exile | 2W | Instant | Exile target nonwhite attacking creature. You gain life equal to its toughness. |
Twisted Justice | 4UB | Sorcery | Target player sacrifices a creature. You draw cards equal to that creature's power. |
Xenic Poltergeist | 1BB | Creature — Spirit | {T}: Until your next upkeep, target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value. 1/1 |
Stalking Yeti | 2RR | Snow Creature — Yeti | When Stalking Yeti enters the battlefield, if it's on the battlefield, it deals damage equal to its power to target creature an opponent controls and that creature deals damage equal to its power to Stalking Yeti. {2}{S}: Return Stalking Yeti to its owner's hand. Activate only as a sorcery. ({S} can be paid with one mana from a snow source.) 3/3 |
Bottle Golems | 4 | Artifact Creature — Golem | Trample When Bottle Golems dies, you gain life equal to its power. 3/3 |
Snowblind | 3G | Enchantment — Aura | Enchant creature Enchanted creature gets -X/-Y. If that creature is attacking, X is the number of snow lands defending player controls. Otherwise, X is the number of snow lands its controller controls. Y is equal to X or to enchanted creature's toughness minus 1, whichever is smaller. |
Palace Guard | 2W | Creature — Human Soldier | Palace Guard can block any number of creatures. 1/4 |
Jumbo Imp | 2B | Creature — Imp | Flying As Jumbo Imp enters the battlefield, roll a six-sided die. Jumbo Imp enters the battlefield with a number of +1/+1 counters on it equal to the result. At the beginning of your upkeep, roll a six-sided die and put a number of +1/+1 counters on Jumbo Imp equal to the result. At the beginning of your end step, roll a six-sided die and remove a number of +1/+1 counters from Jumbo Imp equal to the result. 0/0 |
Ironfist Crusher | 4W | Creature — Human Soldier | Ironfist Crusher can block any number of creatures. Morph {3}{W} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/4 |