Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sway of Illusion

1U · Instant

Any number of target creatures become the color of your choice until end of turn. Draw a card.

Similar cards

Color identity:
NameManaTypeText
Inaction Injunction 1USorcery Detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.) Draw a card.
Ancient Excavation 2UBInstant Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way. Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)
Dread Statuary Land {T}: Add {C}. {4}: Dread Statuary becomes a 4/2 Golem artifact creature until end of turn. It's still a land.
Regicide BInstant Reveal Regicide as you draft it. The player to your right chooses a color, you choose another color, then the player to your left chooses a third color. Destroy target creature that's one or more of the colors chosen as you drafted cards named Regicide.
Voice of All 2WWCreature — Angel Flying As Voice of All enters the battlefield, choose a color. Voice of All has protection from the chosen color. 2/2
Balduvian Rage XRInstant Target attacking creature gets +X/+0 until end of turn. Draw a card at the beginning of the next turn's upkeep.
Kumena's Awakening 2UUEnchantment Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, each player draws a card. If you have the city's blessing, instead only you draw a card.
Sphinx of the Guildpact 7Artifact Creature — Sphinx Sphinx of the Guildpact is all colors. Flying Hexproof from monocolored (This creature can't be the target of monocolored spells or abilities your opponents control.) 5/5
Crimson Acolyte 1WCreature — Human Cleric Protection from red {W}: Target creature gains protection from red until end of turn. 1/1
Idle Thoughts 3UEnchantment {2}: Draw a card if you have no cards in hand.
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