M:tG card similarity search
1RR · Sorcery
Sweltering Suns deals 3 damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.)
| Name | Mana | Type | Text |
|---|---|---|---|
| Sphinx-Bone Wand | 7 | Artifact | Whenever you cast an instant or sorcery spell, you may put a charge counter on Sphinx-Bone Wand. If you do, Sphinx-Bone Wand deals damage equal to the number of charge counters on it to any target. |
| Fall of the Hammer | 1R | Instant | Target creature you control deals damage equal to its power to another target creature. |
| Togglodyte | 3 | Artifact Creature — Golem | Togglodyte enters the battlefield turned on. Whenever a player casts a spell, toggle Togglodyte's ON/OFF switch. As long as Togglodyte is turned off, it can't attack or block, and prevent all damage it would deal. 4/4 |
| Burrenton Forge-Tender | W | Creature — Kithkin Wizard | Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. 1/1 |
| Wicked Akuba | BB | Creature — Spirit | {B}: Target player dealt damage by Wicked Akuba this turn loses 1 life. 2/2 |
| Sphinx Ambassador | 5UU | Creature — Sphinx | Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player's library for a card, then that player chooses a card name. If you searched for a creature card that doesn't have that name, you may put it onto the battlefield under your control. Then that player shuffles. 5/5 |
| Dragonlord Ojutai | 3WU | Legendary Creature — Elder Dragon | Flying Dragonlord Ojutai has hexproof as long as it's untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. 5/4 |
| Nested Ghoul | 3BB | Creature — Phyrexian Zombie Warrior | Whenever a source deals damage to Nested Ghoul, create a 2/2 black Phyrexian Zombie creature token. 4/2 |
| Seasoned Tactician | 2W | Creature — Human Advisor | {3}, Exile the top four cards of your library: The next time a source of your choice would deal damage to you this turn, prevent that damage. 1/3 |
| Stronghold Arena | 1B | Enchantment | Kicker {G} and/or {W} (You may pay an additional {G} and/or {W} as you cast this spell.) When Stronghold Arena enters the battlefield, you gain 3 life for each time it was kicked. Whenever one or more creatures you control deal combat damage to a player, you may reveal the top card of your library and put it into your hand. If you do, you lose life equal to its mana value. |