M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Sacred Ground | 1W | Enchantment | Whenever a spell or ability an opponent controls causes a land to be put into your graveyard from the battlefield, return that card to the battlefield. |
Decompose | 1B | Sorcery | Exile up to three target cards from a single graveyard. |
Furious Assault | 2R | Enchantment | Whenever you cast a creature spell, Furious Assault deals 1 damage to target player or planeswalker. |
Hex | 4BB | Sorcery | Destroy six target creatures. |
Verazol, the Split Current | XGU | Legendary Creature — Serpent | Verazol, the Split Current enters the battlefield with a +1/+1 counter on it for each mana spent to cast it. Whenever you cast a kicked spell, you may remove two +1/+1 counters from Verazol. If you do, copy that spell. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.) 0/0 |
Glare of Heresy | 1W | Sorcery | Exile target white permanent. |
Lure of Prey | 2GG | Instant | Cast this spell only if an opponent cast a creature spell this turn. You may put a green creature card from your hand onto the battlefield. |
Wing Shards | 1WW | Instant | Target player sacrifices an attacking creature. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
Sickening Shoal | XBB | Instant — Arcane | You may exile a black card with mana value X from your hand rather than pay this spell's mana cost. Target creature gets -X/-X until end of turn. |
Journey to Oblivion | 4W | Enchantment | This spell costs {1} less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.) When Journey to Oblivion enters the battlefield, exile target nonland permanent an opponent controls until Journey to Oblivion leaves the battlefield. |