Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Swerve

UR · Instant

Change the target of target spell with a single target.

Similar cards

Color identity:
NameManaTypeText
Fledgling Mawcor 3UCreature — Beast Flying {T}: Fledgling Mawcor deals 1 damage to any target. Morph {U}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 2/2
Rowdy Research 6UInstant This spell costs {1} less to cast for each creature that attacked this turn. Draw three cards.
Whispersteel Dagger 2BArtifact — Equipment Equipped creature gets +2/+0. Whenever equipped creature deals combat damage to a player, you may cast a creature spell from that player's graveyard this turn, and you may spend mana as though it were mana of any color to cast that spell. Equip {3}
Magus of the Candelabra GCreature — Human Wizard {X}, {T}: Untap X target lands. 1/2
First Pick 3GInstant Destroy target artifact or enchantment. Assemble a Contraption. (Put the top card of your Contraption deck face up onto one of your sprockets.)
Venser, the Sojourner 3WULegendary Planeswalker — Venser [+2]: Exile target permanent you own. Return it to the battlefield under your control at the beginning of the next end step. [−1]: Creatures can't be blocked this turn. [−8]: You get an emblem with "Whenever you cast a spell, exile target permanent." Loyalty 3
Natural Reclamation 4GInstant Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Destroy target artifact or enchantment.
Staff of the Ages 3Artifact Creatures with landwalk abilities can be blocked as though they didn't have those abilities.
Halo Hunter 2BBBCreature — Demon Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When Halo Hunter enters the battlefield, destroy target Angel. 6/3
The Great Work Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — The Great Work deals 3 damage to target opponent and each creature they control. II — Create three Treasure tokens. III — Until end of turn, you may cast instant and sorcery spells from any graveyard. If a spell cast this way would be put into a graveyard, exile it instead. Exile The Great Work, then return it to the battlefield (front face up).
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