Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Swift Justice

W · Instant

Until end of turn, target creature gets +1/+0 and gains first strike and lifelink.

Similar cards

Color identity:
NameManaTypeText
Akroan Sergeant 2RCreature — Human Soldier First strike (This creature deals combat damage before creatures without first strike.) Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) 2/2
Fireborn Knight R/WR/WR/WR/WCreature — Human Knight Double strike {R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn. 2/3
Paladin en-Vec 1WWCreature — Human Knight First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.) 2/2
Blood Mist 3REnchantment At the beginning of combat on your turn, target creature you control gains double strike until end of turn.
Boros Recruit R/WCreature — Goblin Soldier ({R/W} can be paid with either {R} or {W}.) First strike 1/1
Blink Dog 2WCreature — Dog Double strike Teleport — {3}{W}: Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) 1/1
Ankle Shanker 2RWBCreature — Goblin Berserker Haste Whenever Ankle Shanker attacks, creatures you control gain first strike and deathtouch until end of turn. 2/2
Ballroom Brawlers 3WWCreature — Human Warrior Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn. 3/5
Kami of the Palace Fields 5WCreature — Spirit Flying, first strike Soulshift 5 (When this creature dies, you may return target Spirit card with mana value 5 or less from your graveyard to your hand.) 3/2
Jaded Sell-Sword 3RCreature — Dragon Warrior When Jaded Sell-Sword enters the battlefield, if mana from a Treasure was spent to cast it, it gains first strike and haste until end of turn. 4/3
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